The HBO Cube presents its stories from four different camera angles simultaneously, while the viewer switches between them, choosing how to watch the action. The project is reminiscent of hyperdrama: that from one space to the next at any given time can alter the viewer’s interpretation of a scene dramatically.
The stories use their scenery to create visual barriers, which interrupt the camera’s line of sight, so that the viewer really does need to switch views to catch everything. The importance of barriers in interactive media is not sufficiently understood or appreciated.
The Cube would definitely be improved if the audio followed the angle you were watching, for example, in this scene having the couple’s dialogue slightly muted if you were watching them through the doorway of another room. Also the movement can be a bit quick, but overall the Cube is clever and innovative. It’s glance in the right direction for new media on portable electronics.
(Thanks, Susan Gibb!)