Van Abbe Museum

While we were in Eindhoven for Hypertext 2011, the Van Abbe Museum was showcasing an interesting exhibit, called “DE PELGRIM, DE TOERIST, DE FLANEUR (EN DE WERKER)” which they posited as something like a “role-playing game.” I use quotes here because in actuality, the exhibit was nothing like a role-playing game beyond the fact that museum-goers chose one of three “roles” or methods of experiencing the gallery:

There was also a fourth role, the Worker, but I was never fully clear on what this role was supposed to entail.

Visitors were free to switch roles throughout the exhibit, and indeed the impact of the roles was really best attained through comparison. The idea was to experience first-hand postmodern notions of the lack of absolute meaning within art. Every experience of the individual collections was shaped by the viewer’s perspective, so as her role changed, so too did her interpretation of the piece.

I think the Flanuer did this the best. Though I couldn’t understand most of the notes from previous flanuers who wrote in Dutch, the audio tracks were extremely influential on my interpretations. I found more nature themes in the collections that I happened to be walking through when I was listening to waves crashing or birds chirping. I found more themes of togetherness or brotherhood while listening to happy children playing.

photo: van abbe museum

But perhaps the most profound contrast came when I viewed Marlene Dumas’ “The Banality of Evil.” Rather than just seeing a woman—perhaps plain, or perhaps with a suspicious look in her eye — I heard unintelligible whispers while I viewed it. The combination of the sound and the image immediately suggested madness to me. Now suddenly the “banality” is no longer the unoriginality of a red-haired woman, but the fact that much of what we consider to be madness and evil overlap. The entire meaning of the piece had changed simply because of a few whispers.