Thanks For Failing

Susan Arendt would like to thank L.A. Noire and Rise of Nightmares for failing:

As the year comes to a close, we tend to look back with affection on all the great gaming experiences we had - but I don't want to do that right now. Instead, I'd rather take a look at two big, fat failures: one that will be remembered more for the meltdown of its development team than for its actual gameplay, and one that likely won't be remembered at all. Though neither game did gangbuster sales, they were important for a very specific reason. Any game can fail by simply being boring, or poorly made, or uninspired, but these two games failed trying to be spectacular, fresh, and new.
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