With video games finally advancing as a more widely-accepted narrative form, it’s time for game aficionados to take a look at the people who are writing the narratives. More and more game-production studios have built their reputations on the fact that their games provide well-executed narrative, Bioware among the most prominent examples.

Evan Narcisse interviewed Ray Muzyka and Greg Zeschuk, the story designers for Bioware, on how games convey story, the evolution of narrative gaming as an art, and how we can expect narratives to continue to evolve as graphics reach their peak before hitting the uncanny valley.