Louis Gerbarg offers one of the most level-headed and informative approaches to the Apple/Flash debate that I’ve seen. He makes some points that might not be immediately clear from some other sources’ posts:
- He doesn’t think that Flash is the only target
- The language of the new license could potentially also apply to game developers, though it seems unlikely that Apple would pursue that course.
- Apple doesn’t hate 3rd party runtimes because they are power-hungry; Apple is concerned with their OS development cycles and compatibility issues.
- The desire for Flash might be quenched a bit if we had a light development tool (something like HyperCard Touch)
Though the article tends to lean on the side of Apple, it’s a pretty fair analysis of the situation and how it could possibly come to agreement.